Matevz Tadel
authored
Add function Bool_t IsScalingForRender() that returns true if length of base vectors is significantly different than unity. * TGLPhysicalShape: Cache state of fTransform.IsScalingForRender() in a bool member. When this is true, enable automatic scaling of normals during rendering. * TGLLogicalShape: Add static Bool_t fgIgnoreSizeForCameraInterest allowing a user to prevent RGL from hiding very small objects - at least a pixel is always drawn. One should invoke: TGLLogicalShape::SetIgnoreSizeForCameraInterest(kTRUE); git-svn-id: http://root.cern.ch/svn/root/trunk@46372 27541ba8-7e3a-0410-8455-c3a389f83636
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