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Matevz Tadel authored
Some MesaGL implementations (since 2016) have trouble (segv) when one tries
to store vertex array operations into display lists. The practice is indeed
somewhat questionable :) The following options will allow complete or partial
disablement of display list usage.
OpenGL.UseDisplayLists:                     1
OpenGL.UseDisplayListsForVertexArrays:      1

OpenGL.UseDisplayLists already works.

Handling of OpenGL.UseDisplayListsForVertexArrays still needs to be
implemented as it requires review of all GL rendering classes.
c34ef1b7
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