An error occurred while fetching folder content.
Matevz Tadel
authored
Some MesaGL implementations (since 2016) have trouble (segv) when one tries to store vertex array operations into display lists. The practice is indeed somewhat questionable :) The following options will allow complete or partial disablement of display list usage. OpenGL.UseDisplayLists: 1 OpenGL.UseDisplayListsForVertexArrays: 1 OpenGL.UseDisplayLists already works. Handling of OpenGL.UseDisplayListsForVertexArrays still needs to be implemented as it requires review of all GL rendering classes.
Name | Last commit | Last update |
---|---|---|
.. |