- Apr 16, 2021
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Sergey Linev authored
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- Mar 25, 2021
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Sergey Linev authored
do not use isNaN Use proper method to change axis labels size
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Sergey Linev authored
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Sergey Linev authored
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Sergey Linev authored
Disable menu for PDF, PS or C file - not yet implemented for RCanvas
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Sergey Linev authored
When once disabled, let show again via context menu
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Sergey Linev authored
Instead trying to cut connection just redirect function to Browser constroller
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Sergey Linev authored
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Sergey Linev authored
No need to should QuitRoot button
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- Mar 15, 2021
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Sergey Linev authored
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- Mar 11, 2021
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Sergey Linev authored
Detected by DeppCode
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Sergey Linev authored
Useless, will never be true. Error reported by DeepCode
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- Mar 05, 2021
- Mar 02, 2021
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Sergey Linev authored
Was corrupted by previous reorganization of mouse event handlers. Now assign all mouse event handlers only to specific dom element
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Sergey Linev authored
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Sergey Linev authored
If same GlViewerThree.js should be reused for other drawing, one should correctly remove all handlers assigned before.
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- Mar 01, 2021
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Sergey Linev authored
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Sergey Linev authored
Always check if such method exists for the controller
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Sergey Linev authored
When drawing different projection via View -> Browse to menu commands, one have to cleanup previosely shown views.
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- Feb 24, 2021
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Sergey Linev authored
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Sergey Linev authored
Fixing many warnings produced by three.js
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- Feb 23, 2021
- Feb 16, 2021
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Matevz Tadel authored
* ui5/eve7/lib/GlViewerRCore.js - Picking for RCore. - Somewhat better RCore bootstrap, need real module loader with RCore+Reve stuff. - Enable EXT_color_buffer_float. * ui5/eve7/lib/RendeQuTor.js - Add picking render pass, should really use reduced image and small region around camera. - Depth extraction -- partial. * ui5/eve7/lib/EveElementsRCore.js Picking title. * ui5/eve7/shaders/programs.json Register copyDepth2RReve shaders. * ui5/eve7/shaders/custom/copyDepth2RReve.frag * ui5/eve7/shaders/custom/copyDepth2RReve.vert New files: Copy depth buffer to r32f texture.
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Matevz Tadel authored
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Matevz Tadel authored
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Matevz Tadel authored
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Matevz Tadel authored
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Matevz Tadel authored
- Use DirectionalLight, PointLight seems to have trouble, maybe with Phong? - Use BasicMaterial, seems there is problem with Phong, especially in ortho view.
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Matevz Tadel authored
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Matevz Tadel authored
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