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eve7: avoid direct usage of iterator class, use c++11 loop instead
Where it possible, otherwise use old iterator API
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- graf3d/eve7/inc/ROOT/REveProjectionBases.hxx 1 addition, 4 deletionsgraf3d/eve7/inc/ROOT/REveProjectionBases.hxx
- graf3d/eve7/inc/ROOT/REveSecondarySelectable.hxx 2 additions, 4 deletionsgraf3d/eve7/inc/ROOT/REveSecondarySelectable.hxx
- graf3d/eve7/inc/ROOT/REveSelection.hxx 5 additions, 5 deletionsgraf3d/eve7/inc/ROOT/REveSelection.hxx
- graf3d/eve7/inc/ROOT/REveShape.hxx 0 additions, 1 deletiongraf3d/eve7/inc/ROOT/REveShape.hxx
- graf3d/eve7/inc/ROOT/REveTrack.hxx 0 additions, 2 deletionsgraf3d/eve7/inc/ROOT/REveTrack.hxx
- graf3d/eve7/inc/ROOT/REveTrackProjected.hxx 2 additions, 2 deletionsgraf3d/eve7/inc/ROOT/REveTrackProjected.hxx
- graf3d/eve7/inc/ROOT/REveUtil.hxx 0 additions, 1 deletiongraf3d/eve7/inc/ROOT/REveUtil.hxx
- graf3d/eve7/src/REveDataProxyBuilderBase.cxx 3 additions, 3 deletionsgraf3d/eve7/src/REveDataProxyBuilderBase.cxx
- graf3d/eve7/src/REveElement.cxx 8 additions, 8 deletionsgraf3d/eve7/src/REveElement.cxx
- graf3d/eve7/src/REveManager.cxx 1 addition, 1 deletiongraf3d/eve7/src/REveManager.cxx
- graf3d/eve7/src/REvePointSet.cxx 4 additions, 12 deletionsgraf3d/eve7/src/REvePointSet.cxx
- graf3d/eve7/src/REvePolygonSetProjected.cxx 14 additions, 16 deletionsgraf3d/eve7/src/REvePolygonSetProjected.cxx
- graf3d/eve7/src/REveSecondarySelectable.cxx 0 additions, 8 deletionsgraf3d/eve7/src/REveSecondarySelectable.cxx
- graf3d/eve7/src/REveSelection.cxx 17 additions, 17 deletionsgraf3d/eve7/src/REveSelection.cxx
- graf3d/eve7/src/REveShape.cxx 2 additions, 3 deletionsgraf3d/eve7/src/REveShape.cxx
- graf3d/eve7/src/REveTrack.cxx 9 additions, 9 deletionsgraf3d/eve7/src/REveTrack.cxx
- graf3d/eve7/src/REveTrackProjected.cxx 20 additions, 15 deletionsgraf3d/eve7/src/REveTrackProjected.cxx
- graf3d/eve7/src/REveTrackPropagator.cxx 9 additions, 15 deletionsgraf3d/eve7/src/REveTrackPropagator.cxx
- graf3d/eve7/src/REveUtil.cxx 3 additions, 7 deletionsgraf3d/eve7/src/REveUtil.cxx
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