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Bugfix: scene guides were drawn during object selection and there was a
missing check for zero-size name-stack size. So, hovering over an axis or camera center sphere resulted in a crash. * TGLSelectBuffer - return name-stack size from Set() method. * TGLViewerBase - check name-stack size before accessing elements. * TGLViewer - do not draw non-scene objects in rendering for selection. git-svn-id: http://root.cern.ch/svn/root/trunk@43202 27541ba8-7e3a-0410-8455-c3a389f83636
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- graf3d/gl/inc/TGLSelectBuffer.h 1 addition, 1 deletiongraf3d/gl/inc/TGLSelectBuffer.h
- graf3d/gl/src/TGLSelectBuffer.cxx 4 additions, 2 deletionsgraf3d/gl/src/TGLSelectBuffer.cxx
- graf3d/gl/src/TGLViewer.cxx 3 additions, 3 deletionsgraf3d/gl/src/TGLViewer.cxx
- graf3d/gl/src/TGLViewerBase.cxx 6 additions, 8 deletionsgraf3d/gl/src/TGLViewerBase.cxx
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