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eve7: move handling of composite shape into REveGeoPolyShape
Keep in REveCsgOps only CSG-releated code, no (mnostly) TGeo classes This will allow in the future direcly use original CsgOps code
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- graf3d/eve7/inc/ROOT/REveCsgOps.hxx 5 additions, 4 deletionsgraf3d/eve7/inc/ROOT/REveCsgOps.hxx
- graf3d/eve7/inc/ROOT/REveGeoPolyShape.hxx 2 additions, 8 deletionsgraf3d/eve7/inc/ROOT/REveGeoPolyShape.hxx
- graf3d/eve7/src/REveCsgOps.cxx 3 additions, 50 deletionsgraf3d/eve7/src/REveCsgOps.cxx
- graf3d/eve7/src/REveGeoPolyShape.cxx 71 additions, 41 deletionsgraf3d/eve7/src/REveGeoPolyShape.cxx
- graf3d/eve7/src/REveGeoShape.cxx 1 addition, 1 deletiongraf3d/eve7/src/REveGeoShape.cxx
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