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From Andrei Gheata
- TGeoPgon::DistToIn() - new algorithm 50-200% faster than the old one (depending on the number of edges) fixing the existing pgon problems - TGeoPgon::ComputeNormal() - corrected a wrong sign - TGeoManager::Safety() corrected in case of MANY geometries - Bug fix raytracing + a minor fix in the calling sequence (now there is a similar behavior of TGeoVolume:Raytrace/Draw) git-svn-id: http://root.cern.ch/svn/root/trunk@7569 27541ba8-7e3a-0410-8455-c3a389f83636
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- geom/inc/TGeoCache.h 2 additions, 2 deletionsgeom/inc/TGeoCache.h
- geom/inc/TGeoManager.h 9 additions, 2 deletionsgeom/inc/TGeoManager.h
- geom/inc/TGeoPgon.h 10 additions, 3 deletionsgeom/inc/TGeoPgon.h
- geom/inc/TGeoShape.h 3 additions, 2 deletionsgeom/inc/TGeoShape.h
- geom/inc/TVirtualGeoPainter.h 2 additions, 1 deletiongeom/inc/TVirtualGeoPainter.h
- geom/src/TGeoManager.cxx 98 additions, 15 deletionsgeom/src/TGeoManager.cxx
- geom/src/TGeoPgon.cxx 436 additions, 228 deletionsgeom/src/TGeoPgon.cxx
- geom/src/TGeoShape.cxx 19 additions, 2 deletionsgeom/src/TGeoShape.cxx
- geom/src/TGeoVolume.cxx 10 additions, 4 deletionsgeom/src/TGeoVolume.cxx
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