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1. Quartz shadows are back: instead of casting shadows from selection view to pad view
(which means check 10^6 pixels every time if shadow path is not specified) set shadows in a context - so Quartz knows exactly, what produces a shadow. 2. Remove "paint shadow" functions from pad painter. 3. Cleanup. git-svn-id: http://root.cern.ch/svn/root/trunk@43491 27541ba8-7e3a-0410-8455-c3a389f83636
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- graf2d/ios/inc/IOSPad.h 0 additions, 1 deletiongraf2d/ios/inc/IOSPad.h
- graf2d/ios/inc/IOSPainter.h 12 additions, 37 deletionsgraf2d/ios/inc/IOSPainter.h
- graf2d/ios/src/IOSPad.cxx 0 additions, 19 deletionsgraf2d/ios/src/IOSPad.cxx
- graf2d/ios/src/IOSPainter.cxx 17 additions, 60 deletionsgraf2d/ios/src/IOSPainter.cxx
- test/ios/RootBrowser/PadView.mm 2 additions, 2 deletionstest/ios/RootBrowser/PadView.mm
- test/ios/RootBrowser/SelectionView.h 1 addition, 3 deletionstest/ios/RootBrowser/SelectionView.h
- test/ios/RootBrowser/SelectionView.mm 8 additions, 11 deletionstest/ios/RootBrowser/SelectionView.mm
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